Graphics Compiler Engineer
- 30萬(wàn)-60萬(wàn)/年
- 上海
- |
- 3年以上
- |
- 本科
- |
- 全職
職位誘惑: 年終獎(jiǎng)金,老板nice,年底雙薪,交通補(bǔ)助,成長(zhǎng)空間大,技術(shù)領(lǐng)先
發(fā)布時(shí)間: 2020-02-28發(fā)布
職位描述
The Role
- Implement GPU Shader Compiler new features/extensions for new generation AMD GPU based on Vulkan API.
- Maintain and refine GPU Shader Compiler architecture.
- Fine-tune Vulkan benchmark performance for games and workstation applications.
- Work with key customers and vendors for feature implementation and issue solving.
- Interact with the Graphics Community on behalf of AMD.
- Develop internal tools to improve development efficiency and productivity.
The Person
- Degree in Electrical Engineering, Mathematics, Computer Science, Engineering, Physics or an equivalent.
- Excellent experience in C/C++ programming.
- Solid knowledge of Graphics fundamentals, GPU graphics pipeline and shaders.
- Experience in at least one Graphics API: Direct3D, OpenGL, or Vulkan (preferred).
- Strong expertise in computer architecture, data structure and algorithms.
Soft Skills/Attributes
- Excellent problem-solving skills.
- Attention to details while still being able to execute and deliver on time.
- Enjoys team environment.
- Excellent ability to communicate knowledge and share information.
- Desire to learn, desire to grow, desire to contribute.
Preferred Skills
- Hands-on experience in Linux kernel or driver development is a big plus.
- Familiarity with ARM/Android platform is a desired plus.
- Familiarity with compiler technology is a desired plus.
- Strong knowledge in using debug tools (Visual studio, GDB, etc)
- Prefer MS or higher education in CS or CE.
職位發(fā)布者
AMD
HR
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AMD
領(lǐng)域: 移動(dòng)手持,消費(fèi)電子
規(guī)模: 1000人以上
主頁(yè): http://www.amd.com
工作地址:
上海市浦東新區(qū)環(huán)科路669號(hào)凱瑞大廈
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