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AMD

Graphics Compiler Engineer

收藏職位
  • 我要分享
  • 30萬(wàn)-60萬(wàn)/年
  • 上海
  • |
  • 3年以上
  • |
  • 本科
  • |
  • 全職

職位誘惑: 年終獎(jiǎng)金,老板nice,年底雙薪,交通補(bǔ)助,成長(zhǎng)空間大,技術(shù)領(lǐng)先

發(fā)布時(shí)間: 2020-02-28發(fā)布

職位描述

The Role

  • Implement GPU Shader Compiler new features/extensions for new generation AMD GPU based on Vulkan API.
  • Maintain and refine GPU Shader Compiler architecture.
  • Fine-tune Vulkan benchmark performance for games and workstation applications.
  • Work with key customers and vendors for feature implementation and issue solving.
  • Interact with the Graphics Community on behalf of AMD.
  • Develop internal tools to improve development efficiency and productivity.
 
The Person
  • Degree in Electrical Engineering, Mathematics, Computer Science, Engineering, Physics or an equivalent.
  • Excellent experience in C/C++ programming.
  • Solid knowledge of Graphics fundamentals, GPU graphics pipeline and shaders.
  • Experience in at least one Graphics API: Direct3D, OpenGL, or Vulkan (preferred).
  • Strong expertise in computer architecture, data structure and algorithms.
 
Soft Skills/Attributes
  • Excellent problem-solving skills.
  • Attention to details while still being able to execute and deliver on time.
  • Enjoys team environment.
  • Excellent ability to communicate knowledge and share information.
  • Desire to learn, desire to grow, desire to contribute.

Preferred Skills
  • Hands-on experience in Linux kernel or driver development is a big plus.
  • Familiarity with ARM/Android platform is a desired plus.
  • Familiarity with compiler technology is a desired plus.
  • Strong knowledge in using debug tools (Visual studio, GDB, etc)
  • Prefer MS or higher education in CS or CE.

職位發(fā)布者

AMD

HR

7天

簡(jiǎn)歷處理用時(shí)

100%

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